Thursday, December 31, 2009

Last post of the year..

Start working on the diffuse textures. Notice that even I haven't use any texture to describe the specular and glossiness. The skin still hold up quite well.

Blinded by many hours working in Zbrush using (red wax ) couldn't see the dead skintone I used. (See below ) The Warm blooded healthy look is much better IMHO.

Still need to refine details on the eyesocket and improve hair/mustache rendering.

Cold blooded dead look

Friday, December 25, 2009

Sunday, December 20, 2009

Playing around with the eye reflections and made a rough mustache.
A good friend of mine attend me of this Prison Break season 1 character :
Charles Westmorland"D.B.Cooper > I start to see the similarity. Especially with the added mustache.

Tuesday, December 15, 2009

Old man V16

Still updating the winkles and pores. Need to trim his mustache a bit. I like the lighting so far. I realise there is a floating eyelashes intersecting with his left eye:)

Thursday, December 10, 2009

Westerdock 09 dec 2009 ( Olga )

My favorite model Olga (Russian) was posing again. Originally the model was a Afro-American model from what have heard. But she cancel the appointment last minute and Olga replace her. Didn't capture her body so well due to new type of darkpaper with conte. Now I understand why they do't sell dark greyish paper cause you can't see the strokes.

This sketch was rendered in 15 min

Monday, November 30, 2009

Sculpt Artist

Recently kind of busy and not much time to practice art. But drain with creative energy after seing some of the best sculpts from Heidi Holt and Adam Beane.

I guess they are friends since Adam linked Heidi's website here

Monday, November 23, 2009

LOTU & Heightfields

Today ..posting some old stuff that I found during a harddrive cleanup. Maya have some really cool undiscovered/hidden features. One of them are the Heightfield. Which gives you a fast preview of your displaced mesh. Here I use a combination of ramp and 2D noise to generate this almost alien landscape. Very useful as basic setup for epic mattepainting.

More landscaping... another pet project for LOTU (Legends Of The Underground : ) this time an Angelic Garden for Demi Gods . Some breakdowns of the layers. I really enjoyed the project unfortunately this project didn't receive the publicity and budget to grow into it's full potentials.

Old man V14

I know he start to looks like John Lock from Lost.. But he's not..:)

Found a nice sculpture from Cody Swanson, really like the eye brow area and the soul in this sculpt :

Wednesday, November 18, 2009

Audi S5

Nice Glossy reflection thanks to Mia_material_x with reflect interpolate on:

Shading/lighting test of the most beautiful coupe of this moment Audi S5 .
Should have finish the other zbrush models. Can't focus on one project at the time. Always get inspired. As a result rendering. I've been modelling cars since Truespace but make it photoreal car and put it in a photoreal environment is as always a personal goal.
I'm heavily inspired by DD's Saab Transformer :

Hangar will be added later. This is my rendertest.Camera animation needs more work kind of rough and linear now. Somehow youtube refuse to encode my .mov files to 100%. The end is always skipped for some strange reason. Maybe I should try other formats:

Monday, November 16, 2009

Old man opens his eyes!

Still have the asian features. Must get the asian out of my mind. I think it's the eyes and the cheekbones again? Time to sleep will see tomorrow.

Thursday, November 12, 2009

Westerdock 11 Nov 2009

Recently trying some new technique which work out quite nice. Unfortunately white pencil can't give me the intensity in the highlights that I see in other professional artist. Maybe I should try the white conte. Sorry for the bad quality photo's.

- Posted using BlogPress from my iPhone

Saturday, November 7, 2009

Old man facial hair update

Maya hair is kind of handy for facial hair. I start painting follicles as moustache then use the Zbrush movetool to trim and deform the hairs.