It's been a while that I post anything in 3D due to crunch time at work. I found an old project that was catching my attention. The model was like 70% done. But still didn't has the detaillevel I was hoping for. So I start rework it again this time not in Maya...Yes..Zbrush
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4uHaZA4yNjVKBxuYtvgU7n3FI_BACAxf67npEqqyki0LLKS6_gyKWrTLMfmQaXqiUNYwSx3i32boI_AbGdlFhdlOxtSAFHWm6g0g3aed0tcjvwZcr8L5Irqv1mnGhpEKvB-BFP2H0JR6-/s400/Front.jpg)
Please finish this, just curious how you would refine and define those hardsurface shapes.
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