Hulk Lighting test
Head Update
HULK ARMS
Some update on the arms and chest. More definition and remodeled armpit
HULK HAIRCUT
HULK HEAD
Try to find a balance between the classic and and more realistic HULK. Kind of like the direction so far.
HULK BODY RENDER
Added toes and foot details. Adjust the forearm and hand position. Still not happy with the overall shape and anatomy correctness.
Saturday, April 7, 2012
Monday, March 19, 2012
Khitan Desk
First non work related post.But part of my creative plans to built my own desk.I 've seen a lots of designers desk non of them are affordable or looks the way I want.So I decide to design and actually built one of these.I use my Ahrend table as base and will more wood and plating on top.Since my current office is a temporary space, I design it in such a way that I can disasemble them with ease.
Saturday, February 18, 2012
Alex
Day 6: Look development
Trying to find the right pose and look for this female head. Kind of happy with this in terms of palette and skintones. I've added some skin pore details and wrinkle to visualize the look I want. Biggest challenge is getting the hair comb like this. Lighting should be fairly easy.
Before the paintjob
Just upgraded to Zbrush 4 R2b. Playing around with the FibreMesh features.
Day 5
Update the skull and neck muscles. Improve ear and overal anatomical correctness.
Day 4
I'm trying out two new topology before I adding more details. Nice thing about Topogun is that is has a new morpher system. Which allows u to change ur orginal model and still automaticly update you topology. I found it hard to model the inside of the mouth in mouth close pose. Need to relax and open the mouth so I can detail it and morpgh back to the close one. Here is a WIP.
Day 3
Vray rendertest, borrowed the eyes from Maxime for a quick test.
Day 2
Day 1
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