Sunday, August 11, 2013

Suite #1

Some beauty renders to check profile and shape





Really like how these design turns out . Still a rough blocking and form studies. Will progress to refine using dynamesh.






Friday, August 2, 2013

Arnold & Zbrush sketches

It's been a shamefull few months that I've update my blog. Due to long project at my ex employer Guerilla Games. I was fully occupied. Now finally got a chance to do some doodling with Zbrush and Arnold Renderer.















Wednesday, March 13, 2013

Painting colors in Photoshop

After BW exercise now trying with colors in PS.
Painting with colors from scratch is way more harder to paint.
No colorpicking was used. This is about 80% done and painted in 3 hours.





















Showing the layers and setup here in this animation





Thursday, November 1, 2012

Hulk 2013
































Finally I start to feel this is the final design on the hulk. Did an update on the
hair,eyebrow and change the sundirection. Skin texture still needs a lots of work.

Next thing to do : Eye texture/shader .






























































PINK HULK & DENIM / CLOTH SIM

Its been a while again that I updated my blog. Recent X-mas break give me finally some
time to work on the jeans/pants. Before I tear it apart I would like study cloth sim first
and see how I can make my Hulk more dramatic damage then the usual clean cut Hulk jean.

First draft test using a new software : Marvelous Designer to get a good base. I really like the detailed
folds you get . Will play later more.









Before I go back to the green hulk again. I make restart texturing again. This time focus
more on the subsurface details. Head start to look decent. Will keep it for a while.

















GREEN HULK










Haircut/style experiments :) FibreMesh is the perfect tool for me to comb hair in
3D. It really gives the user so much controle where and how to comb things.
I really enjoy the process .So probably will play around with more different haircuts

Some changes since last time:


-Make handsome :)
-Balance skin bumps
-Trim beard
-Overall face correction more anatomical correct

















































-More Facial wrinkels
-Lips more volume
-skinshader specularlevel tweaks






















Armpit and triceps rework:





Nose and skin job










Battle damage and wounded paintover :




































New lighting and sweaty,tough look, I kind of like this mysterious lighting :

todo:
- reduce wetness
- improve teeth model
- hair variations in colors and lenght
-more skin varations in hue and spotiness