Finally I start to feel this is the final design on the hulk. Did an update on the
hair,eyebrow and change the sundirection. Skin texture still needs a lots of work.
Next thing to do : Eye texture/shader .
PINK HULK & DENIM / CLOTH SIM
Its been a while again that I updated my blog. Recent X-mas break give me finally some
time to work on the jeans/pants. Before I tear it apart I would like study cloth sim first
and see how I can make my Hulk more dramatic damage then the usual clean cut Hulk jean.
First draft test using a new software : Marvelous Designer to get a good base. I really like the detailed
folds you get . Will play later more.
Before I go back to the green hulk again. I make restart texturing again. This time focus
more on the subsurface details. Head start to look decent. Will keep it for a while.
Haircut/style experiments :) FibreMesh is the perfect tool for me to comb hair in
3D. It really gives the user so much controle where and how to comb things.
I really enjoy the process .So probably will play around with more different haircuts
Some changes since last time:
-Make handsome :)
-Balance skin bumps
-Overall face correction more anatomical correct
-More Facial wrinkels
-Lips more volume
-skinshader specularlevel tweaks
Armpit and triceps rework:
Nose and skin job
Battle damage and wounded paintover :
New lighting and sweaty,tough look, I kind of like this mysterious lighting :
- reduce wetness
- improve teeth model
- hair variations in colors and lenght
-more skin varations in hue and spotiness